Rope = class(AdvancedObjectCreater)

function Rope:init(id,name,tex,icon)
    AdvancedObjectCreater.init(self,id,name,tex,icon)
end

function Rope:createTouch(touch)
    if touch.state ~= BEGAN then return false end
    
    return false
end

function Rope:draw()
    pushMatrix()
    translate(self.fatherObject.x, self.fatherObject.y)
    rotate(self.fatherObject.angle)
    rotate(self.angle)
    sprite(self.tex,self.x,self.y)
    popMatrix()
end

function Rope:touched(touch)
    
end